microsoft TEAMS DEVICES
Hardware bringing the best of the Teams collaboration experience
In February of 2020, I was in charge of directing the production of one video that would communicate the inclusion of new devices into the Teams Device Ecosystem; improving productivity through an important set of features.
This was a great professional achievement. In only one week I had to understand the product and features we needed to and create a story all around that; also produce the storyboards, direct the video shooting in-site, edit, and post-produce the deliverables
Understanding the
product
I sat with stakeholders to understand deeply all the features that we wanted to communicate in this video. For the sake of efficiency, we decided to screen record the device and use that as footage in the video. That way we won’t need to animate it step by step.
Storyboards
In just three days I had the storyboards produced and approved by stakeholders. The pictures included details about the camera angles and scripting.
Co-directing the shooting
In one day we shoot all the footage and b-roll we needed to produce this content, but also we decided to create extra material for In-Product video call content.
It was an amazing experience working with such an amazing team of professionals and being able to conduct and bring ideas to avoid potential editing issues in the future. Making sure the angles and lighting were correct was extremely important to be prepared for possible post-production issues
“the best part was realizing how much the team trusted me and not letting them down ”
App Bar Experimentation
Bringing realistic light into UI
A very interesting experiment I ran with the team was experimenting with the highlight-focus effect of the Teams UI. How could we make it look more natural and how the reflection, refraction, absorption, etc. Would affect the UI elements and what could we bring from these material properties into the design system.
UX MOTION DESIGN
Producing motion studies
As part of my duties, I animated and evaluated product design interactions to communicate new features or experiment with these in a moving scenario to understand further limitations and possibilities.